The Mansions of the Moon?
They ain’t just some fancy poetic talk.
We’re talkin’ 28 stops the moon hits as it makes its full trip around Earth.
Yeah, like a cosmic subway—28 stations, one for each night.
Old school astrologers, they used these joints to track the seasons—like a star-based calendar way before zodiac signs got all the spotlight.
Now, listen—this concept?
Way older than you think.
You’ll find different versions in ancient Arabic, Babylonian, Chinese, Egyptian, Indian, and Persian star magic.
But the Arabs?
They really vibed with it.
Why?
'Cuz the moon’s a big deal in Islam—crescent moons, right? Plus, they got 28 letters in their alphabet.
Perfect fit.
Moon cycle meets mystic script.
Boom—magic system unlocked.
Arabic wizards back then—they started assignin’ meanings, powers, and spirits to each mansion.
Each night carried its own flavor.
You needed a talisman?
You waited till the right mansion rose over the eastern skyline, then bam—you locked in that energy.
Medieval magic folks caught on too—they added their own layers of meaning.
Fast forward to today—
Modern occultists still use these 28 moon mansions.
You wanna drop a spell?
Better check the moon’s address first.
Below, we got all 28 moon stops, along with their ruling angels and what they’re good for—straight from Cornelius Agrippa, the O.G. wizard himself (1531).
Let’s run it.
📍 1st Mansion: Alnath (Horns of Aries)
🔸 Angel: Geniel
🔸 Powers: Stirs up arguments, kicks off journeys.
📍 2nd Mansion: Allothaim (Belly of Aries)
🔸 Angel: Enediel
🔸 Powers: Good for treasure hunts, holdin’ prisoners.
📍 3rd Mansion: Achaomazon (Pleiades)
🔸 Angel: Anixiel
🔸 Powers: Sailors, hunters, alchemists—this one’s for y’all.
📍 4th Mansion: Aldebaran (Eye of Taurus)
🔸 Angel: Azariel
🔸 Powers: Messes with buildings, wells, gold mines—chaotic energy.
📍 5th Mansion: Alchatay
🔸 Angel: Gabriel
🔸 Powers: Boosts returns from trips, builds, healing, teaching.
📍 6th Mansion: Alhanna (Bright Star)
🔸 Angel: Dirachiel
🔸 Powers: Huntin’, siegin’, revenge—but watch out: ruins crops & meds.
📍 7th Mansion: Aldimiach (Arm of Gemini)
🔸 Angel: Scheliel
🔸 Powers: Brings cash, friendship, love—banishes flies & fake magic.
📍 8th Mansion: Alnaza (Cloudy)
🔸 Angel: Amnediel
🔸 Powers: Love & travel squads, drives out mice, locks up prisoners tight.
📍 9th Mansion: Archaam (Lion’s Eye)
🔸 Angel: Barbiel
🔸 Powers: Bad for travel & farming, stirs up beef between folks.
📍 10th Mansion: Algelioche (Neck of Leo)
🔸 Angel: Ardifiel
🔸 Powers: Builds strong, attracts love, helps against enemies.
📍 11th Mansion: Azobra (Lion’s Mane)
🔸 Angel: Neciel
🔸 Powers: Good for merchants, travel, rescuing hostages.
📍 12th Mansion: Alzarpha (Lion’s Tail)
🔸 Angel: Abdizuel
🔸 Powers: Boosts crops, improves workers’ lives—but bad news for sailors.
📍 13th Mansion: Alhaire (Virgo’s Wings)
🔸 Angel: Jazeriel
🔸 Powers: Great for freedom, farming, shipping, making allies.
📍 14th Mansion: Achureth (Spike of Virgo)
🔸 Angel: Ergediel
🔸 Powers: Love boost for married folks, healing, but delays land travel.
📍 15th Mansion: Agrapha (Hidden Flying)
🔸 Angel: Ataliel
🔸 Powers: Digs treasure, splits couples, flattens buildings, blocks travel.
📍 16th Mansion: Azubene (Scorpio Horns)
🔸 Angel: Azeruel
🔸 Powers: Ruins business, marriage, and trips—but frees captives.
📍 17th Mansion: Alchil (Scorpio’s Crown)
🔸 Angel: Adriel
🔸 Powers: Flips bad luck, keeps love strong, helps sailors and builds.
📍 18th Mansion: Alchas (Heart of Scorpio)
🔸 Angel: Egibiel
🔸 Powers: Starts beef with rulers, sparks revenge—but also frees captives.
📍 19th Mansion: Allatha (Scorpio’s Tail)
🔸 Angel: Amutiel
🔸 Powers: Storms cities, wrecks ships, moves people out.
📍 20th Mansion: Abnahaya (The Beam)
🔸 Angel: Kyriel
🔸 Powers: Tames wild beasts, strengthens jails, wrecks wealth.
📍 21st Mansion: Abeda (Defeat)
🔸 Angel: Bethnael
🔸 Powers: Great for crops, travel, and profits—but can cause breakups.
📍 22nd Mansion: Sadahacha (The Pastor)
🔸 Angel: Geliel
🔸 Powers: Helps folks escape slavery, heals diseases.
📍 23rd Mansion: Zabadola (Swallowing)
🔸 Angel: Requiel
🔸 Powers: Frees captives, heals, breaks marriages.
📍 24th Mansion: Sadabath (Star of Fortune)
🔸 Angel: Abrinael
🔸 Powers: Brings love & victory—but blocks authority.
📍 25th Mansion: Sadalabra (The Butterfly)
🔸 Angel: Aziel
🔸 Powers: Helps revenge, speeds messengers, blocks sex spells (!), locks folks up.
📍 26th Mansion: Alpharg (First Drawing)
🔸 Angel: Tagriel
🔸 Powers: Spreads love, frees the jailed, smashes buildings.
📍 27th Mansion: Alcharya (Second Drawing)
🔸 Angel: Atheniel
🔸 Powers: Boosts crops, wealth, and health—but risks for sailors and buildings.
📍 28th Mansion: Albotham (Pisces)
🔸 Angel: Amnixiel
🔸 Powers: Brings joy, protects travelers—but might trap you or lose your treasure.
You feelin’ the vibe yet?
These moon mansions?
They ain’t just astrology fluff—they’re ancient keys to timing, power, and transformation.
If you play your moves right—they’ll unlock doors you didn’t even know existed.
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